Новая версия МГЕ 1.78 Changes (since rev. 175): MGEgui: * Fixed: missing tooltips when language autodetection doesn't change the default language [rev. 177] * Fixed: '.ToolTips' section naming in Template.lng (which was named initially as '.ToolTipText' in non public builds/sources) [rev. 178] * Changed: enabled caustics intensity changing regardless of selected Distant Land's Shader Model (caustics will be rendered in SM2.0 water if you don't set this setting to zero) [rev. 178] * Changed: the appearance of About box (added the big icon of MGEgui, changed opacity, and it uses translatable strings now) [rev. 177] * Added: translation support for global and MainForm strings, and updated Template.lng and Polish.lng to have them (mostly used for message boxes) [rev. 177] * Added: 'Translator' tag to language file that will be displayed in About Box (and 'Translation' translatable string used for it too) [rev. 178] d3d8: * Fixed: displaying of Morrowind rendered objects when Distant Land is disabled [rev. 178] * Fixed: a crash when Distant Land and Supply depth info were disabled [rev. 178] * Changed: enabled rendering of caustics regardless of Shader Model version set for Distant Land [rev. 178] InGame.fx: * Fixed: (by harlanrm) the Distant Land not being enabled for some graphics cards (that don't like compiling water shader with ps_2_B) [rev. 177] * Added: caustics to Shader Model 2.0 water (NOTE: InGame.fx is not compatible with previous revisions) [rev. 178]